Author Topic: Cebas PSD Manager support  (Read 22097 times)

2014-10-13, 10:26:21

mtanasiewicz

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Cebas PSD Manager Compatibility would be great. I don't know if anyone posted it, but I couldn't find anything. Right now Psd Manager doesn't save the output file after the render finished.
« Last Edit: 2015-01-20, 10:29:09 by maru »

2014-11-14, 11:54:38
Reply #1

mtanasiewicz

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I'd like to recall this post.

2014-11-14, 12:09:47
Reply #2

Ondra

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why?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-15, 10:59:36
Reply #3

mtanasiewicz

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Because there was no answer :)

2014-11-15, 18:10:34
Reply #4

Ondra

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there is an answer now, so.... :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-11-16, 10:27:53
Reply #5

Paul Jones

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PSDM is great, and would be a good addition imho. Makes comping a lot easier. Maybe it's just me but I can't get on with state sets etc.

2014-12-17, 22:09:04
Reply #6

moka

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Yes me too i wait impatiently the compatibility with Psd Manager !!! Please  !!!

2014-12-24, 09:38:51
Reply #7

jogosdofriv

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why?????????????

2015-02-25, 10:35:13
Reply #8

Daniel Schmidt

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Hello, I'm the developer of psd-manager and just had a brief look at this using Alpha 7.2. The reason why the current psd-manager version (3.2.2) can not save the image is simply that Corona supports no 3ds max render effects, right? So psd-manager never gets the signal to save the image. Saving the main image and render elements at the render end should be doable, I will see what I can do for the future. All the other psd-manager features require support for the 3ds max G-Buffer channels and Corona does not provide those as far as I know.

Best Regards,
Daniel Schmidt
psd-manager Developer

2015-03-01, 22:54:12
Reply #9

Paul Jones

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Good to hear Dan!

2015-10-11, 00:44:58
Reply #10

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-14, 04:33:48
Reply #11

Benny

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Hello, I'm the developer of psd-manager and just had a brief look at this using Alpha 7.2. The reason why the current psd-manager version (3.2.2) can not save the image is simply that Corona supports no 3ds max render effects, right? So psd-manager never gets the signal to save the image. Saving the main image and render elements at the render end should be doable, I will see what I can do for the future. All the other psd-manager features require support for the 3ds max G-Buffer channels and Corona does not provide those as far as I know.

Hi Dan,

Has there been any development on this?

2016-12-14, 16:23:18
Reply #12

Daniel Schmidt

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Yes, there has been :-)

2016-12-15, 06:54:59
Reply #13

Benny

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Sounds promising. Any timeline? Could I give it to myself for Christmas?  :-)

2016-12-20, 07:31:12
Reply #14

Daniel Schmidt

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Yes, of course :-) psd-manager 4 supports all Corona Render Elements.

Daniel