Author Topic: daily build crashes when parsing heavy scene  (Read 1852 times)

2014-10-11, 12:40:32

snakebox

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Hey everyone,

I really enjoy the daily builds and for the most part they run awesome.

Anyway I have run into a "bug" that I am not sure how to explain.

Scenario:
When rendering a really heavy scene (close too 200mill poly) max will crash to desktop after corona starts parsing the scene and hit around 10GB of memory used (I have 32 not the problem).

The stable 7.1 alpha build works like a charm, no crash and can use all 30 if it wants to. But it seems there is a memory leak or what ever it is that causes the current daily build (build from the 9th and the 10th both do it) to crash max instantly.

Thats all :)

2014-10-12, 00:53:34
Reply #1

Ludvik Koutny

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Daily from last +/- 2 weeks are extremely unstable. There are some big changes being done. In some of them, instancing does not work at all, so everything is unique geometry. Just give it one or two more weeks to get to something stable. Ondra is working hard to make interactive rendering really top notch, but it requires some low level things, like scene parsing, to be changed a bit ;)

2014-10-12, 05:47:25
Reply #2

snakebox

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Ah yes I have no doubt, but since I don't have a direct insight to what is happening I can only give feedback on what I find :-)  I reinstalled 7.1 stable and everything running fine. (commercial job), but sounds great with the future updates.

2014-12-08, 18:27:24
Reply #3

Ondra

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Try it now with the latest build ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)