Author Topic: CoronaNormalTex - ability to accept input in 1.0 gamma  (Read 3038 times)

2014-10-11, 11:39:23

romullus

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I think CoronaNormalTex has to allow to input normal maps in 1.0 gamma too. Maybe simple checkbox "linear input" should do?

Without it proper use of substance maps seems impossible. Or is there a way to make substance normal channel to output sRGB result?
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2014-10-11, 12:18:32
Reply #1

racoonart

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check the daily builds ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-10-11, 13:28:49
Reply #2

romullus

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Yes, i'm using dailies, but didn't notice anything like that. Am i missing something?
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2014-10-11, 13:58:24
Reply #3

romullus

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Ah, my bad, i had reverted to 09-12 build, because there's problems with MB in latest builds, and didn't notice that there is very welcome change in CoronaNormal map!

But, it's not working with substances - max crashes instantly.
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2014-10-11, 15:01:28
Reply #4

pokoy

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Can you elaborate on what's wrong with motion blur? Sorry for asking here but since there's no changelog it's hard to keep up with known bugs and fixes...

2014-10-11, 15:22:52
Reply #5

romullus

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It crashes max when there's several moving objects.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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