Hi! Thanks for the reply again!
Unfortunately not, I only round things out in terms of geometry as shader-based rounding, like you said, sometimes causes problems...
I'll try out the same scene later on after work using a bigger max records value and a lesser interpolation count in the HD cache. I reckon the glowing splotchy corners come from the photons being too big for that resolution and then being interpolated? A wild guess, unless someone comes up with an explanation before that :)
Come on, rendering gurus, I know you have the answer to this! :)