I would love to see this tech in a game ;)
Not for tomorrow hehe! These guys don't optmize anything as far as I know. A guy on ue4 forums told me his biggest build time took 3 whole days for his lightmass computation (baking of lightmaps). 3 days on his i7 32gig of ram is insane! Haven't seen his work tho. Wish I had more PCs to test their swarm agent to acelerate that process!
All I know is that Koola is French hehe!
Also, tonight I did some recording tests with ue4 matinee on the XOIO berlin flat scene demo. I was able to remake their movie at 1920x1080 resolution, highest quality @ 60 fps with shadowplay on my gtx 670. Tried 4k but I only had like 10-20 fps. Imagine what a gtx 980 could do! Shadowplay record with almost 0 impact on framerate, it's amazing.