Ah, cool. I'll look into it, thanks!
My biggest issue with converters is that sometimes they create a giant mess. Now if you do smaller, less detailed stuff thats great but if you like to have complete control over materials I'd much prefer for the node editor to make at least some sense and resemblance of a typical shader. Obviously if it converts it well it can save you time.
Looking forward to testing it out! Please do report back here with your impressions, I'd appreciate it.