Author Topic: Scatter with density map per distribution object  (Read 6866 times)

2014-09-27, 19:42:06

ChrisJ

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Wanted to post some updated images showing the work in progress today:

Density map can now be assigned per distribution object.
And now the scattered objects stick to the distribution object through all it's rotation and move transforms.


2014-09-27, 20:14:46
Reply #1

Ondra

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With scatter you have to go big or go home ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-09, 19:06:44
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relox

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Woow its going to be in the v 1.0 integrated? And it Will dislpay it as points of clouds it would be more awesome. Cheers

2014-10-10, 06:04:14
Reply #3

Javadevil

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Awesome news !!

Please add spline areas and falloff :) ( forrest pro is driving crazy)

2014-12-07, 16:07:21
Reply #4

Utroll

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With scatter you have to go big or go home ;)

:D ... not 128000 but 128004 !!

Amazing, imagine that with a few more options Cscatter fights with pretty expensive tools.