Be scared all you want - the sIBL scripts are actually a fairly fast workflow when you're on a pipeline, and most of the time, you can, oh, I don't know, tweak the scene to get rid of the superfluous components. Also - the spheres don't render, you know that, right?
The HDR files themselves get loaded into a RaySwitcherMat which is put into the environment slot in MR, and just the *TGA background plate if it's scanline, and HDR as a skylight.
In addition - running an HDR-file through the sIBL editor actually gives you three plates for the price of one, pretty fast, so I guess our opinions will just have to differ ;-)
Moving on back to my question - one of the reasons I started exploring sIBL in Corona, bar converting from a scanline-script import, was that I am having problems linking the sun to anything, in addition to the perpetual glow of the Corona Light
Is the sun utterly untargettable - bar linking and manual tweaking, and is there a way to get rid of that superglow in the Corona Light when having an HDR mapped to it, as few other lights in Max do that in my experience, or do you just have to use the standard Max lights and set them to CoronaShadow?
Here's how a default Maya-Env raySwitcher is set up, just so we're clear it's not rendering spheres ;-)