Author Topic: Studio Apartment WIP  (Read 12673 times)

2014-09-08, 11:34:55

jjduncs

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My arch uni project this semester taking shape.

At the moment still pretty schematic. Resolving over the next few weeks.

Trying to work out materiality and windows etc and corona seems to be the right tool for that!

will upload the progress over next few weeks.
« Last Edit: 2014-09-08, 12:23:00 by jjduncs »

2014-09-08, 11:41:23
Reply #1

jjduncs

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pretty happy with how the concrete is looking.

Here is shader tree

2014-09-09, 10:51:40
Reply #2

jjduncs

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first renders of the lower floor gallery.

2014-09-09, 23:17:25
Reply #3

fellazb

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Some of the best indirect lighting I've seen in a while. Amazing how the details still pop out in this evenly lit scene.

Perhaps the concrete has a bit to strong speculars. And I'm not sure if the reflection value of 999 is ok to have.

2014-09-11, 11:13:30
Reply #4

jjduncs

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Thanks fellaz.

The fresnel is at 999.9 because i have a custom falloff map that does this for me.

Im not sure if this is good practice or not but I think you can reproduce the same as fresnel 1.6 (or something) with solid reflect colour by using a falloff map in reflect map.

2014-10-12, 06:31:51
Reply #5

jjduncs

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Starting to work on the exterior for this mixed use building.

The expanded metal is all modelled geometry with thickness (probably overkill). Instanced where it can be, but something like 6GB of ram used by the mesh alone.. might have to optimise that later on.

Using shadow catch mtl and perspective match to put it into the context photo I took. (this is a project for uni).
Wont bother masking out those foreground elements in the photo until later on, so the 3d stuff is all plonked on top for now.
« Last Edit: 2014-10-12, 06:38:40 by jjduncs »

2014-10-12, 16:02:47
Reply #6

jjduncs

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modeling a bed for the upstairs apartments.

Plain diffuse materials applied here, except the berconwood mapped frame.
« Last Edit: 2014-10-12, 17:42:13 by jjduncs »

2014-10-13, 20:05:23
Reply #7

jjduncs

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mesh test up close. Trying to sort out some nice compositions along the way.

2014-10-18, 19:18:58
Reply #8

jjduncs

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seriously sparse interior
« Last Edit: 2014-10-18, 19:55:58 by jjduncs »

2014-10-19, 13:05:49
Reply #9

snakebox

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seriously sparse interior

Pretty good setups,

on the second image though, I am not a big fan of the overly rounded edges on the table... but probably more a taste thing. However I do not think it's correct to have the floor boards sticking out like that at the top? Looks like a tripping hazard walking up the stairs and also an odd way to finish a floor?

Anyway this has a lot of potential! keep it up.

2014-10-19, 17:13:18
Reply #10

jjduncs

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Thanks snakebox,

Yeah I'll probably pull those floor board edges back a bit, good point.

I'll keep my eye out for a good replacement table for the dining table as I continue!

Here is another WIP image of the above loft.

2014-10-19, 20:26:18
Reply #11

romullus

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Is this a prison for rich people :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-10-20, 05:39:35
Reply #12

jjduncs

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haha essentially!

Dunno why I pitched the mesh skin to my prof... but it stuck.. now it has to be seen through all the windows!

Thats a good point actually, what would be the best way to achieve this mesh outside without hammering the render times? at the moment i have a plane with opacity map outside the window that is creating that mesh. Obviously all the light inside is therefore going through that.

Do you think there is a better solution to be had?

2014-10-20, 05:41:20
Reply #13

jjduncs

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another WIP

2014-10-26, 15:13:30
Reply #14

jjduncs

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Lower floor gallery ft. Joan Cornella art.