Well, if that's exactly same, then maybe you should look again at it?

(Left is 3ds max output 0.08, Right is CameraRaw -3 EXP)
And please don't say the left grayish thing is okay for you, and artistic, or whatever.
Eveyone knows about 8bit, 32bit - that's school knowledge. But why even Nuke handles
THE SAME 8-BIT FILES much better?

Everyone knows that 32bit textures are much better, but where do we get them? cgtextures, etc - everything is 8bit. We'll wait for Megascans of course, but it's still not here. So all we're left with - is doing the same procedures we did, using 8bit ones that we have on the web.
And you know, I'm perfectly okay with loading adobe photoshop with each of 100 textures I have in scene, and tweaking it there with camera raw, then reloading and rendering it in Max. Also I'm okay with tweaking the curve in output, or gamma in ColorCorrect.
The same way I was okay with putting 10 negative values Omni's to fake Radiosity & Global Illumination.
Because there was just NO OTHER WAY.
And I completely understand the marketing strategy of Corona as "Same as Vray, but a bit better & faster". So I understand why everyone's so conservatively wants to keep the interfaces same & old-school.
But seriously, staying so conservative in such fast-developing world can play a bad joke on everyone. More & more renders & real-time engines are stepping on, with much simpler & more realistic "out-of-the-box" methods. So it's wise to think on how to make it more better & easy-to-use.
And some day the step away from Vray&Co will be made. The question is - who'll do it first.
P.S. Here's the original texture for tests:
https://dl.dropboxusercontent.com/u/9944031/PlywoodNew0011_2_L.jpg