Author Topic: Vegetation test + several more questions  (Read 24672 times)

2014-09-05, 20:35:36
Reply #15

maru

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Isn't this a bug? Shouldn't this work the same way as reflection spinner?
Marcin Miodek | chaos-corona.com
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2014-09-06, 17:39:06
Reply #17

maru

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Looks pretty good! Especially on images where you can clearly see translucency. How about a bit brighter diffuse colour, less reflectivity and less glossiness?
Marcin Miodek | chaos-corona.com
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2014-09-06, 17:46:55
Reply #18

CiroC

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What a difference a good model can make. GrowFX does a fantastic job.


2014-09-08, 18:08:49
Reply #20

blank...

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How about a bit brighter diffuse colour, less reflectivity and less glossiness?

Update:

https://i.imgur.com/waYPvXO.jpg


https://i.imgur.com/7ee1gt4.jpg


https://i.imgur.com/6TrZScx.jpg


https://i.imgur.com/XgCsUMw.jpg




What a difference a good model can make.

Sure does, after seeing this Adanmqs model, i wonder if Xfrog is even capable to create such complex models.

2014-09-10, 22:42:42
Reply #21

blank...

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Well, this is interesting. It looks like those trees, or my old materials had a huge impact on the scene. I just tested IBL to fix the grass, but, it doesn't need fixing :)

https://i.imgur.com/VktZxem.jpg


https://i.imgur.com/vAymkMC.jpg

2014-09-11, 08:17:07
Reply #22

Adanmq

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Nice improvement. I usually use darker  color in bark material to give the tree some contrast.

Looking at your renders it seems like i made the anatomy of the tree really bad, the end branches are to tin. If i get some time this week i´ll fix it.

2014-09-11, 08:53:49
Reply #23

CiroC

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2014-09-11, 09:11:25
Reply #24

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Nice improvement. I usually use darker  color in bark material to give the tree some contrast.

Thanks, i didn't touch the bark material, i focused on greenery in this test :) Which i will fix, ofcourse.

Can I animate trees created by GrowFX?

From their site:
Quote
You can animate almost all parameters and create any plant animation: growth, wind, etc. It's also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. Then it'll be enough to animate a tree height to create a fully-fledged animation of a growing plant.

2014-09-11, 09:15:24
Reply #25

CiroC

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Thanks for reply. I forgot to mention that my idea was for the tree to be affected by the wind.

2014-09-18, 15:00:41
Reply #26

CiroC

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2014-09-19, 10:16:14
Reply #27

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Do you still the Walnut tree model?

I'm not sure what you're asking :) But this personal project of mine is, once again, back on the waiting list, so no wallnuts for me right now :D

2014-09-19, 10:41:27
Reply #28

CiroC

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Do you still the Walnut tree model?

I'm not sure what you're asking :) But this personal project of mine is, once again, back on the waiting list, so no wallnuts for me right now :D

I mean the tree that  Adanmq created. The link is dead. Do you have it by any chance? I am asking because I start working again on a personal project :P

2014-09-19, 17:09:17
Reply #29

Adanmq

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Hi.

Let me upload 2 better ones, the walnut have bad anatomy. This ones are originally big birch trees. 20-25m (you may need to scale down). Keep in mind that these trees are made to mid/far distance and very specific project (may not work for all circumstances), they need more details for close-ups.

Hope you can use it.

http://we.tl/lh9S24WY4J