Author Topic: EXR Displacement issue  (Read 2435 times)

2014-08-31, 20:00:56

pieforme

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Hi

I was wondering if anyone has come across this issue. I am exporting 32bit exr's as displacement from ZBRUSH, and when i use them in corona I get these holes as seen in the image. I tried the same maps in mental ray and they work fine.

Is 32bit displacement maps not supported yet?

2014-08-31, 23:22:22
Reply #1

Ondra

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It looks like water level. Can you post the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-31, 23:57:11
Reply #2

pieforme

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Sure thing, the file is for max 2014. Is the water level like the luminance in the displacement modifier?

2015-02-12, 22:10:27
Reply #3

Ondra

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fixed by making water level optional
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)