Author Topic: Overwriting a texture map being used during render crashes max  (Read 3693 times)

2014-08-27, 10:56:56

ggliatis

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Hi!
Everytime I accidentally overwrite a texture while it is being used during a rendering, crashes max.

2014-08-27, 11:04:57
Reply #1

romullus

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Have you tried to do the same with other renderer? Maybe it's 3ds max related thing?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-08-27, 11:20:32
Reply #2

ggliatis

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I don't know with other renderers. Maybe it has to do with the fact that you can use 3ds max while rendering with Corona?

2014-08-27, 12:24:13
Reply #3

pokoy

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Well, the same happens with other engines, too, at least that's my experience.

2014-08-27, 13:20:37
Reply #4

Ondra

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This is a known limitation of Corona caused by not freezing 3dsmax during rendering. If you want, there is a checkbox in devel/debug settings (activated in about tab) that enables you to freeze 3dsmax. Then these crashes should not happen
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-27, 14:05:13
Reply #5

ggliatis

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2014-08-27, 15:17:06
Reply #6

higgledyhiggles

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I went to the Doctor and told him `It hurts when I do this..`, the Doctor said `Well don`t do it then.`
classic

2015-03-24, 17:28:12
Reply #7

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)