Author Topic: Blurring of maps  (Read 2606 times)

2013-03-06, 13:06:56

maru

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I know this is an old bug, but I've found out that it changes when scaling objects. Here's an example: exactly the same object. Shot 1. - size about 50x30x50mm, shot 2. - scaled to 500%, size about 250x153x250mm. Is this useful? If not or if it's already fixed, then delete this thread.

btw: in both cases, this map's blur parameter is set to 0,01 (can't be lower)
« Last Edit: 2013-03-06, 13:17:47 by maru »
Marcin Miodek | chaos-corona.com
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2013-03-06, 13:12:42
Reply #1

maru

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New fact: this only happens when using multi/sub object materials. When I copied that material with the bitmap to a new slot and assigned it to same faces, now it works fine. This is pretty strange as in fact max creates another multi/sub material here.
Marcin Miodek | chaos-corona.com
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2013-03-09, 23:04:10
Reply #2

Ondra

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Hopefully fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)