Author Topic: HD cache save/load behaviour  (Read 2670 times)

2014-08-21, 12:56:40

romullus

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1. if HD cache Precomputation is set to "load from file", HD cache shoudn't be writing to hdd despite to what After render is set. Or i'm wrong?

2. if Precomputation is set to "try to load + append" and during sequence rendering, Max records limit is reached, HD cache is still computed, although it doesn't add anything to existing solution. Thus render time is waisted. Could it be changed?
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2014-08-21, 22:54:35
Reply #1

Ondra

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#1 should work this way now... if it is not, then it is a bug.

#2 could be improved, you are right. I will do it.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-21, 23:25:36
Reply #2

romullus

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In latest build it is working like this: if Precomputation - "load froam file" and After render - "save to file", HD cache is rewrited to hdd after every frame .
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2014-08-22, 13:21:37
Reply #3

Ondra

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that is the indended behavior then
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-26, 18:24:40
Reply #4

Ondra

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improved the behavior - now when UHD cache is full, the rest of the precomp is skipped
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)