Hi mayaToCorona friends!
This time there are some new features. Okay, okay, no bump mapping yet, it will come in the next release I hope.
But we now have some nice features like region render, per face shading, physical sky, render stats...
- region render
- added primary visibility, reflection, refraction, GI
- addes CoronaSurface castsShadows
- added per face shading
- added physical sky shader
- added an option for srgb/linear correction in the file node
- OSL: contrast node
- OSL: fixed automatic color/vector conversion
- OSL: gamma node
- OSL: basic support for place3dTexture node
- OSL: start implementation of solidfractal
- OSL: Added fromSRGB and toSRGB to the file node
- OSL: added condition node
- OSL: added clamp node
- OSL: added bulge node
- OSL: added luminance node
- OSL: added hsvToRgb and rgbToHsv nodes
- OSL: added grid node
- OSL: added multiplyDivide node
I hope everything works fine. With bifrost I still have some problems so it is not yet supported even if it may work.