we will first finalize the implementation, during which the mapping of parameters can change, then we will provide the equations, or directly provide presets.
Presets are awesome, speeding up material creation hugely. I wish you'd reconsider having basic presets in the main Corona material too (clay, mirror, glass, plastic, etc as with A&D and iRay materials) as these make texturing large scenes so much quicker. My ideal renderer would have the ability to add, remove and alter presets.
Can't wait to play with SSS.