Author Topic: [Useful Scripts\Tools]  (Read 350157 times)

2014-12-10, 09:58:06
Reply #105

romullus

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Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.
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2014-12-10, 12:48:04
Reply #106

CiroC

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Any script to help me out transform this mesh into a nice surface? This is a mesh exported from Civil 3D and the output is just terrible.
You can run it through meshmixer. It'll still output triangles, but a much more regular sized ones.

Many thank romullus. I will give a try.

2014-12-10, 13:56:22
Reply #107

3dwannab

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Have you tried max's built-in pro-optimiser modifier to see the difference?

2014-12-10, 14:12:15
Reply #108

CiroC

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Have you tried max's built-in pro-optimiser modifier to see the difference?

Actually no. But the problem I also have is that the image I showed is only a section of an entire surface. I am trying to work in small areas to clean the geometry and smooth the surface.

I will have a go with the ProOptimiser.

2014-12-10, 14:15:01
Reply #109

borisquezadaa

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If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.
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2014-12-10, 14:19:35
Reply #110

CiroC

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If you want nice quads try the populate terrain above. Else i often use Mudbox's retopologize but is a little pesky about mesh issues.

I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation

2014-12-10, 15:58:55
Reply #111

3dwannab

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I tried the ProOptmizer. I like the fact that I can reduce the number of Vertex. However, this surface is then going to be used by an engineer and this means that some vertices cannot move or be removed at all to keep the heights correct. Difficult situation
Select the vert/s in sub-object and run the optimiser with option in GIF enabled.

2014-12-10, 16:11:09
Reply #112

andreydc

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Thanks for the help with DC but I'm just going to email them again.

Hi steyin,

Andrey from DC here, sorry for your experience with the beta key, can you send me an email ( andrey @ dc ) and I will make sure you get one.

2014-12-18, 02:08:49
Reply #113

3dwannab

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IES Viewer + 3ds integration

Youtube video below  finally showed me how to integrate it with max. Had this script lying around for yonks and never really knew how to use it properly.

When you download the latest 3.3 here: http://www.photometricviewer.com/1_4_Download.html.

Click on 'install script' when you open it the program (see screenshot below). Any trouble refer back to the youtube video.
« Last Edit: 2014-12-18, 02:35:50 by 3dwannab »

2015-01-02, 14:02:54
Reply #114

CiroC

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Thanks 3dwannab. I added this one to the list.

Quick question regarding Soulburn Scripts: has anyone having problems using the cornerEdgeToVertexMap? For some reason it doesn't seem to work in 3ds Max 2014. Really weird.

2015-01-02, 15:47:46
Reply #115

romullus

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It works for me just fine. 3ds max 2014 sp5.
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2015-01-02, 16:32:53
Reply #116

CiroC

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It works for me just fine. 3ds max 2014 sp5.

I have 3ds Max 2014 Design at work and nothing happens. Once I get back home I will try with the normal 3ds Max, but thanks for confirming that it is working.

2015-01-02, 22:39:02
Reply #117

CiroC

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Definitely something wrong with 3ds Max Design 2014 because it works fine with 3ds Max 2014.

2015-01-02, 22:48:02
Reply #118

romullus

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I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?
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2015-01-02, 23:08:56
Reply #119

CiroC

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I don't think so, because mine is Design version and it works. Maybe there's some glitches with Soulburn scripts installation? Does other scripts works as supposed?

Yes, they work or at least the ones I tried. I found really strange because I applied the script to a geometry I was working on. The geometry goes entirely white. So, I tested on a new cube and nothing happened. I never tried this script before at work, so I don't know if it worked from the beginning. This script is the only option I have to create a quick dirt around the corners.

UPDATE:

The script doesn't create any vertex maps if the geometry has some chamfered edges. Am I wrong?
« Last Edit: 2015-01-02, 23:40:15 by Cyrus3v »