Hi Cyrus,
No, nothing yet...Just old scool...tweek..render...tweek...render...
Todays I'm just modeling and learn the right edge flow for Sub-D and ZBrush hard surface modeling techs.
Last model what I made I have textured in Ddo2 for testing that, but somehow to slow for me, not like the max.
Here is an good script for modeling. It's working with polys and lines, borders as well. Simple and perfect and after this you don't need to use the spherify modifier for right circle on geo. Loop tools is ok, but not working with polys for me... O_O
http://www.scriptspot.com/3ds-max/scripts/loop-regularizerCheers !