Author Topic: [Useful Scripts\Tools]  (Read 145263 times)

2016-05-03, 10:52:06
Reply #225

Rotem

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You could use this macroscript as a button in your toolbar.

Code: [Select]
macroScript rendHiddenToggle \
category:"Render" \
buttonText:"Render Hidden" \
toolTip:"Render hidden geometry toggle" \
(
on isChecked do rendHidden

on execute do
(
local isOpen = renderSceneDialog.isOpen()
renderSceneDialog.close()
rendHidden = not rendHidden
if (isOpen) do
(
renderSceneDialog.open()
)
)
)

Keep in mind that if a user changes this setting using the render dialog or by script, the state of the button will not update automatically.

2016-05-03, 11:22:01
Reply #226

Bormax

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Thank you very much!!! This is exactly what I wanted to have!

Again you help to make my life easier ;)

Thank you for helpful and so rapid response!
« Last Edit: 2016-05-03, 11:28:40 by Bormax »

2016-07-01, 10:19:11
Reply #227

CiroC

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Would help if I put images for each link? Like first glance you know what the tool can do?

2016-07-19, 12:26:20
Reply #228

Jahman

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    • some of my scripts for 3ds max
cut / copy / paste selected materials between sme tabs

2016-08-18, 02:19:40
Reply #229

3dwannab

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http://www.vizpark.com/shop/material-manager/

New material manager by VizPark
, looks to be way more powerful than CMPP which I bought about 6 months ago.

I have to say the support lacks for that. I was told that an update to the plugin to simply update an existing .mat with a new one would be a while to integrate along with a simple search material box. If I knew dev. on it would be that slow for such as simple and important feature then I wouldn't have forked out the €125 for it. Yes it does come with the presets but as far as the managers concerned it severally lacks features such as VPs and it's in BETA.

This allows you to load in .mat files and it'll automatically render previews for each of the materials inside that. Something I thought CMPP would have by now. And it has tags, custom tags, favourite section, search, map/material filter, renderer filter a future user library and loads more. Cool, but what you would expect from a material manager.

Beta will last for 12 days (least that what it says now) In the 'VP | How to create custom previews in Material Manager' video he mentions it's available until public release.

Few videos:
« Last Edit: 2016-08-18, 02:48:37 by 3dwannab »

2016-08-18, 18:49:58
Reply #230

Juraj

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wow that looks good. By custom tags does it mean I can create my own categories ? Because I need different ones than those.

edit: watched last video and yeah, cool !. Will go give it a try. Hopefully it can be cleaned up from the vizpark mats (maybe even the plugins...) and hopes correctly over network.

One thing I like about Siger, is if I add material, it's immediatelly available to someone else on computer next to me in network.
« Last Edit: 2016-08-18, 18:56:55 by Juraj_Talcik »
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2016-08-18, 20:59:59
Reply #231

antanas

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 I think both are not bad for what they do but I personally use Project manager for the task (as for many other 3ds max asset related management tasks too)) http://c2n.me/3BlQuPb it is a little more complicated to set up previews there but, in the end it's way more predictable and controllable - library structure is simple and easily editable as it uses the regular file structure on hdd without any obscurities like uncomprehensive naming of stored files and folders as in Cmpp or VPmP and the materials themselves are stored in regular and reusable (even without PM) 3ds max's .mat files.
 Adding the material to libraries is a simple drag and drop action from 3ds max's material editor to an already occupied or empty material library in PM, + all maps used by that material can be automatically copied (if user chooses so and if, not the paths are left as in the original 3ds max's material) and remapped to the location of that mat lib and put into an automatically created maps folder same goes for rendered material previews (if those were not rendered it uses regular 3ds max's material editor previews instead) which when looks like this http://clip2net.com/s/3BlTAd7 or one can pick material directly from an object in a scene which can be even more useful for some materials as PM can store applied modifiers if needed too, well those like Corona\Vray displacement mod's uvw mapping etc. or even some more specific ones like some curvature or vertex color map generating ones which, when saved, can be easily reapplied in other scenes by simply dragging that material from PM on top of any scene object, same dragging goes for a material editor but in this case modifiers are, of course, lost. Well I think PM is almost perfect for anything it does (probably I'm a fanboy if that's applicable in the case of describing tools), if only it wouldn't be so ugly looking - it sure needs some ui redesign as it looks like a blast from not so distant and badly designed win xp like (oh how I hated that one) past right now )) And, no, it has no tags but if the library structure is set up right who needs those tags + it got a search function for that )) 
« Last Edit: 2016-08-18, 21:23:41 by antanas »

2016-08-18, 23:40:32
Reply #232

3dwannab

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@ Juraj I'm pretty sure the devs will take that on board about the network if not already implemented. If you have it installed there's a big feedback button there to easily request features.

PM has that Juraj if you're interested... https://3d-kstudio.com/update-history/project-manager-v-2-24-14/

@ Antanas Yes, the look of that UI put me off that script but it has a search function which is badly needed in CMPP. Can't believe I bought a library manager minus that!!

Are you sure you've the latest version of PM. It says Search files by tags and file-names. in the features of it's homepage. Maybe it exclude materials?

BTW, can you swap/update an existing material with a new one?

--------------------------------------

I'll see how dev. goes with CMPP Mat manger over the next couple of months but I'll be jumping ship if it remains the same and pick either of these two.

2016-08-19, 22:05:05
Reply #233

antanas

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 In hopes to redeem myself for plaguing the thread with longposts, here's something useful for the original topic - http://www.scriptspot.com/3ds-max/scripts/catenary-curve-generator - tremendously helpful script for creating all things wirey and hangey - spider web type lamp wiring, electrical\lamp pole wirings - you name it - uses are hard to exaggerate )
 And this one http://cganimator.com/mcg-tubo-shape-object/ no less useful thing for similar wirey stuff - maybe this one is more suited for doing some non collapsed and later adjustable lamp wirings or anything what needs some automatic bending\following of original objects by those wires in general - animated robot arm perhaps ? ))
 And another one from the same author - http://cganimator.com/csworkplane-1-0/ - simple to use and tremendously useful for what it does )

2016-08-23, 12:05:12
Reply #234

Ondra

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Maybe this discussion should be split from this thread to a separate one...
Rendering is magic.
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2016-08-23, 14:35:01
Reply #235

romullus

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Discussion about Siger's CMPPmax product was moved here: https://forum.corona-renderer.com/index.php/topic,12897.0.html
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-11-17, 13:04:24
Reply #236

DarcTheo

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not sure if i've missed anything in here but is it possible to set up a batch install process for Corona and Itoo updates across multiple machines? it's a bit annoying checking each machine now as the number of machines we have grows.

2018-05-08, 17:41:52
Reply #237

MastaMan

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Please add Prune Scene
http://3dground.net/prod/prune-scene-2180817

With Prune Scene you can clear your 3Ds Max scene from scripted viruses and accumulated garbage.
This allows in some cases to greatly reduce the size and accelerate saving of scene.

2018-05-16, 13:01:13
Reply #238

MastaMan

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Add the CopyTo script also. It is not same the Copitor, this script easy to install and more comfortable and free!

http://3dground.net/prod/copyto-2211507

2018-06-14, 12:11:59
Reply #239

Attila Cselovszki

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I would like to mention Pulze Scene Manager as well. It is a brand new plugin developed by archviz to archviz. You can try out the beta version freely. Visit: http://pulze.io/