Hi.
I´m making some vegetation test in corona. Hope you like it and give me some valuable tips to improve.
Trees and bushes are made using GrowFx plugin, these trees are a MidPoly versions to use in mid/far range, no metamesh/displacement, i need to improve them. When i try to use the HightPoly ones i get out of RAM. I made this images to test the trees and learn Corona. The scene is far from finish but i just want a fast vegetation test.
Render times 8-12h using HDRi, but they need more to get clean noise (i just don´t have the time). I have some problems in order to get clean results in this particular scene. Albedo looks ok, i disable all opacity/normal maps from trees, low albedos, hide glass/curtains, etc. Bucket mode give me the best results so far but takes a lot of time. PT+PT and PT+HD both give me noisy DOF or fireflies (even 400+ passes). Ray count its around 1mill (usually y get more. I7 3770K). I think the main problems is the rays going through so many trees and low glossy wood on the house. I´m very new to Corona, so i´m making something wrong for sure.