I absolutely agree on stainless steel. It's very specular materials (like metals) that are very hard to sample when other conditions get introduced (like GI) in Corona.
1) Metals in studio/exterior/etc... = Super fast, super clean.
2) Diffuse or just low specular materials (insulators like wood, plastics,etc..) + GI (interiors) = Decently fast, can get super clean as well.
1+2) Interiors with rough (anodized, brushed,etc..) metals = Never gonna sample to clarity. It will always be slightly blurry and noisy. Forever and ever.
I don't want to say this is somehow purely Corona's fault. Same situation is complicated in Vray as well, but with either adaptivity or simply settings more sample (either directly in material or through min. shading rate feature), you can solve it.
In Corona there is no solution like that, so it's either you wait forever and oversample rest of the image by 10fold, or you selectively over-sample those parts in region render.