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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Multiple mesh output from the render node of Particle Flow is ignored
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Topic: Multiple mesh output from the render node of Particle Flow is ignored (Read 2936 times)
2014-08-04, 13:28:29
jan
Active Users
Posts: 15
Multiple mesh output from the render node of Particle Flow is ignored
Hi,
i´m just trying to build grass with Particle Flow (Max 2015, Daily Build from 08.03.) and it has this 5,000,000 Verts/Polys per mesh limit, you can read it here:
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-194DDF64-70E0-4F33-8597-7F2D10DDAB16.htm,topicNumber=d30e394593
The upper particle limit is set to the maximum of 10000000 particles.
In the render operator of Particle View there´s an option to split the output into multiple meshes (or mesh per particle), so that PF can hadle more than 5,000,000 Verts/Polys,
but it seems that corona is ignoring these settings, and does not render beyond this limit.
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2014-10-07, 00:47:09
Reply #1
visualart
Active Users
Posts: 38
Re: Multiple mesh output from the render node of Particle Flow is ignored
I noticed similar scenes with pflow where particles are ignored. Usually i skip back to vray due to deadlines but I'd love to see this fixed doh.
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2015-03-24, 17:48:50
Reply #2
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Multiple mesh output from the render node of Particle Flow is ignored
Will be fixed in Corona 1.01. It will be available soonder experimantally in daily builds.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Multiple mesh output from the render node of Particle Flow is ignored