Author Topic: Multiple mesh output from the render node of Particle Flow is ignored  (Read 2936 times)

2014-08-04, 13:28:29

jan

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Hi,
i´m just trying to build grass with Particle Flow (Max 2015, Daily Build from 08.03.) and it has this  5,000,000 Verts/Polys per mesh limit, you can read it here:
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-194DDF64-70E0-4F33-8597-7F2D10DDAB16.htm,topicNumber=d30e394593
The upper particle limit is set to the maximum of 10000000 particles.
In the render operator of Particle View there´s an option to split the output into multiple meshes (or mesh per particle), so that PF can hadle more than 5,000,000 Verts/Polys,
but it seems that corona is ignoring these settings, and does not render beyond this limit.

2014-10-07, 00:47:09
Reply #1

visualart

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I noticed similar scenes with pflow where particles are ignored. Usually i skip back to vray due to deadlines but I'd love to see this fixed doh.

2015-03-24, 17:48:50
Reply #2

Ondra

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Will be fixed in Corona 1.01. It will be available soonder experimantally in daily builds.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)