Author Topic: Noise pattern: bug or... -- (scene included) --  (Read 10979 times)

2014-08-02, 17:01:44

cecofuli

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--- WARNING: It's better to download the two *.gif ---

Hello friends,
I'm doing to do an animation, but I have this "problem".
This is the final image. Nothing to special. It's a room.



Now, look at the noise (only camera is animated) when I render in white shader. The noise pattern isn't so bad.
But, you can analyze how ugly the noise pattern is when I load the texture.
The passes are intentionally low, to see better the noise.
There are two gif: one with image interpolation ON and with interpolation OFF.
Resize x2 to show better the noise patter.

In conclusion: is it a bug?
Because I generated a second animation, 1280x720, 1 hours/frame, and the noise patter  is crazy like in these gif =(







« Last Edit: 2014-08-02, 17:05:35 by cecofuli »

2014-08-02, 18:42:56
Reply #1

Polymax

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I think the same pattern. With textures need a little more time to reduce noise.
« Last Edit: 2014-08-02, 19:17:36 by Polymax »
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2014-08-02, 19:45:14
Reply #2

cecofuli

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Polymax, I thought the same but... look at these frames:
1 hours for every frames (not 10 minutes) at 1280x720 and look at on the left side, the area shadows on the wall...
The floor is ok, the texture are ok, but not the white wall.
The noise pattern isn't acceptable.


2014-08-02, 20:49:41
Reply #3

Polymax

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Do you use portals?
And why PT+TP? HD Cache works fine for fly-through animation.
And try set image filter (in VFB rollout of render setup) to "none"
And maybe set random seed (sampler) in develop.rollout to zero (static pattern).
« Last Edit: 2014-08-02, 21:04:36 by Polymax »
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2014-08-03, 04:52:21
Reply #4

cecofuli

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(*) Yes. I have portals
(*) I did both, PT+PT and PT+HDcache (multi-frame incremental). Same problem.
(*) I used image filter as default. But I think it isn't the problem.
(*) As Ondra wrote: simply change the random seed parameter in the devel/debug settings tab (activated in the about tab). Value of 0 = different seed every time you hit render
So, I think it's better the default setting.

I think Corona needs more optimization about noise patter =( Or, there is some bug.

2014-08-03, 09:06:12
Reply #5

Polymax

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Can you post scene with bed(or send to my via PM)? I will try setup the animation with less rendertime and noise. And in my practice - tent filter not good idea for animation.
Corona - the best rendering solution!

2014-08-03, 09:36:27
Reply #6

maru

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I'm just guessing, but if you are using A7, then maybe setting internal resolution back to 2 would help?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-03, 14:47:25
Reply #7

cecofuli

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Polymax, with or without, the niose pattern is the same =) Also, without, the debugging is faster. What are your suggestion, Polymax?

Maru: it's the same. You can download the scene and see with your eyes.

Honestly, I don't know what I can do. I think Ondra, when it will return from Siggy, can be help us.

2014-08-03, 18:42:15
Reply #8

Polymax

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15 min and this



After 30 min you will get noise free image.
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2014-08-03, 18:50:33
Reply #9

cecofuli

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2014-08-03, 19:05:37
Reply #10

Polymax

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Cool! Obviously, can you share the "secrets"? Or, better, the scene?
I send the scene via PM.
Corona - the best rendering solution!

2014-08-04, 10:13:24
Reply #11

higgledyhiggles

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Seems like this could be a good tip for speeding up renders with less noise. Care to share what was the issue ?
cheers,
higgles

2014-08-04, 14:58:07
Reply #12

cecofuli

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higgledyhiggles: the scene was as the original. Just Polymax added portal (I deletes for error when I clean the scene), remove the glossy from the white wall, remove the tint filter and change slighting the white color.  But he forgot to turn off the sun (this adds noise) and...  he had a good PC ;-)

But, after a lot of test, as I will show you later, after one hour of rendering,
the noise pattern changes in a  fast way and it isn't stable as in V-Ray (when you turn on Time dependent option)
« Last Edit: 2014-08-05, 19:23:05 by cecofuli »

2014-08-04, 18:59:08
Reply #13

maru

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How about increasing PT samples to 64-512? Just for science. ;)
Marcin Miodek | chaos-corona.com
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2014-08-04, 19:07:15
Reply #14

cecofuli

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I tried 64, but the same noise in the pattern (and the AA was so bad in that situation).
For now, the solution is to remove the grain in AE.
Anyway, there is the source file, if you want to play with "him". =)