I am starting to get afraid this is what it's supposed to look like.
I created iRay scene, and in Arch&Design material, i did set up same ray depth for refraction as the one corona uses (25) Then i replicated the scene, and this is iRay output:

It's probably the torus knot refracting itself many times over what creates this illusion :)
I am attaching the stripped down Corona scene (removed reflection and reset settings to defaults in order to eliminate any other shading components that could interfere).
I would also suggest not to use Bidir/VCM renderer. It is highly experimental and far from production ready. :) Progressive or Bucket ones are way to go ;)