Hello,
I've been playing around with normal maps and I cannot figure out how should I blend 2 normal maps together within 3ds Max.
My set-up:
Normal Map "MEDAL" - general object surface bumps
Normal Map "CRACKS" - details like cracks, scratches
Composite node - it's suppose to blend 2 input textures
CoronoaNormalTex - used as suggested to get normals working properly
CoronaMlt
set-up:
https://dl.dropboxusercontent.com/u/896453/Material_setup.PNGI would like to blend these 2 textures together in 3ds Max. Normally I would use Overlay blend mode inside PS and get final texture, but this I would like to have more control over scratches intensity and/or texture tiling.
I made 4 tests:
Composite with Overlay blend mode

Composite with Normal blend mode (50% top layer opacity)

Composite with Average blend mode

Textures from Photoshop - Overlay blend mode

Overlay Blend mode in composite node is totally wrong. Test 2 and 3 gives the same result but I don't know if it is correct.
Can somebody elaborate a little bit about this? I'm confused and don't know how should I blend normal maps
regards,
Michal