Author Topic: dof bug  (Read 2121 times)

2014-07-13, 12:16:55

romullus

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Build timestamp: Jul 11 2014 19:17:55

Exposure of rendered image decreases exacty by 1 stop (EV value) when dof is enabled. No matter if photographic exposure or arbitrary EV is used. CoronaCameraMod acts the same.
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2014-07-18, 19:10:29
Reply #1

Ondra

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Do you have some nice scene for me showing the probleM?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-19, 23:03:19
Reply #2

romullus

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Sorry, false alarm once again. It turned out that my camera was extremely close to the wall and with dof turned on, it somehow gets a little less light. If i move camera just a bit further from the wall, problem disappear.
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2014-07-19, 23:05:25
Reply #3

Ondra

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that is probably because when you turn DOF on, the rays are no longer emitted from a point, but from a small circle. With camera extremely close to wall, this circle can actually intersect the wall, resulting in darkening of the image.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-20, 10:42:59
Reply #4

maru

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Useful information.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us