Author Topic: limit round edges shader to phong  (Read 183 times)

Yesterday at 08:21:51

steppes

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Hi all!

I am missing a very important feature in the round edges shader:
We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer.
The shader produces so many strange artifacts in areas where it is not needed.

Please! Please! Please! Please!


Yesterday at 11:25:20
Reply #1

maru

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Hi, this is not a bug report but a feature request. Please note that any feature requests need to be logged at https://chaoscorona.ideas.aha.io/ where other users can vote for them as explained here: https://forum.corona-renderer.com/index.php?topic=43389.0
Marcin Miodek | chaos-corona.com
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Yesterday at 14:54:25
Reply #2

TomG

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When submitting the feature request, it would be good to see some examples of the "strange artefacts" too, and some "desired results", ty!
Tom Grimes | chaos-corona.com
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