Author Topic: Create a material not affected by light?  (Read 1277 times)

2025-09-01, 20:58:55

aaouviz

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Hi all,

I have a bit of a strange situation: I need to create a material (as part of a multi-sub AND a layered material) which does not receive shadows/light.

Or, at least as little as possible.

I can't simply put the material on an object which doesn't receive light/cast shadows etc, as the material will be part of a multi-sub object where the rest of the materials possess normal lighting behavior.

I'm baking a unwrapped texture - one portion of the texture should appear to be without physical light interacting on it.

Making the material self-emissive isn't working quite right either.

The best result so far has been to give it the properties as shown below.

If this is the best I can do, so be it, but I'm wondering if there's anything else I'm missing?

Many thanks!
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2025-09-01, 21:37:41
Reply #1

romullus

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I would try Light material with cast light turned off, at least that's what i do when i need evenly lit non-shaded material in the scene.
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2025-09-03, 08:38:40
Reply #2

aaouviz

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Thanks, will try that also!

P.S. My system described above does also do a pretty good job. :)
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

Yesterday at 16:57:16
Reply #3

maru

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Why exactly doesn't self-illumination work for you?
Marcin Miodek | chaos-corona.com
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