Author Topic: Using Real world units with Corona Triplanar map?  (Read 243 times)

2025-08-31, 02:31:17

ONO

  • Active Users
  • **
  • Posts: 31
    • View Profile
Hey is there any option on how to use Real world units with Corona Triplanar map? All it shows is scale there is no option to use real world units

2025-08-31, 10:46:58
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9325
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Corona triplanar is by definition working in real-world scale. In fact it can't work in any other way. Scale in triplanar is the same as real-world scale in bitmap. Just make sure that your bitmap tiling is set to 1 in U and V or close to that if your texture is not square and control map scale in Corona triplanar. It's even simpler than with Max's real-world scale, since you don't need to bother with UVs and RW checkboxes.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2025-09-01, 03:03:38
Reply #2

ONO

  • Active Users
  • **
  • Posts: 31
    • View Profile
Corona triplanar is by definition working in real-world scale. In fact it can't work in any other way. Scale in triplanar is the same as real-world scale in bitmap. Just make sure that your bitmap tiling is set to 1 in U and V or close to that if your texture is not square and control map scale in Corona triplanar. It's even simpler than with Max's real-world scale, since you don't need to bother with UVs and RW checkboxes.
Thanks romullus for the reply. The issue is the map I'm using isn't square hence the need for the real world scale since the scale provide by the triplanar assumes the texture is square. Should I input the dimension of longer side of the texture in the triplanar scale slot?

2025-09-01, 10:01:25
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9325
  • Let's move this topic, shall we?
    • View Profile
    • My Models
In case the texture is not square, adjust tiling in bitmap accordingly, i.e. if texture is 2048 x 1024 set the U tiling to 1 and V tiling to 2. Scale in triplanar should be set of the longer side then, because its tiling is 1. Hope that makes sense.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

Yesterday at 05:53:42
Reply #4

ONO

  • Active Users
  • **
  • Posts: 31
    • View Profile
In case the texture is not square, adjust tiling in bitmap accordingly, i.e. if texture is 2048 x 1024 set the U tiling to 1 and V tiling to 2. Scale in triplanar should be set of the longer side then, because its tiling is 1. Hope that makes sense.
Yeah it does thanks for your help

Yesterday at 19:24:25
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9325
  • Let's move this topic, shall we?
    • View Profile
    • My Models
You're welcome!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures