Author Topic: Baking Corona Materials to PBR Materials for Omniverse!  (Read 243 times)

2025-08-23, 21:15:40

kushalmodi51

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Hello Guys!

I am trying to create a workflow for Corona to Nvidia Omniverse using USD. I'm able to export 3D assets inside the Omniverse so far.
However, I'm having trouble baking Corona materials into PBR textures within 3ds Max. I want to bake them without lighting (similar to Substance Painter).
Any tips would help!

Thank you!