Hello,
We came across an unusual bug that actually happened to us twice in different scenarios.
When there are specific surfaces in the scene using refraction, they sometimes seem to obscure the camera and fill the alpha entirely, even though they don't occupy the space nearby.
This also happens with displacement off. It feels like the refractive surface casts some sort of infinite "death ray" that will obscure the view once the camera passes through it. It can be "fixed" by applying a normal modifier, but the main reason behind is still unresolved.
In this particular file, the problem happens at frame 16. Previews are in the attachement.
It's much easier to simply open the attached file and check.
Max 2024 / Corona 13