Hi
the issue are those lights in the reflections that appear out of nowhere, over which I have zero control upon. (attachment)
It was rendering just perfectly before (I attached the original in my previous post)
Furthermore, when I place a box with a generic physicalmtl it behaves as if it had a coronalightmtl on it, that's absolutely crazy in my opinion. (also attached)
Never in my 5+ years using Corona have I ever experienced this issue, even while tweaking the object properties.
My point is that it just can't be an issue cause d by the HDRI because I've used it several times in the past (even in this exact same scene) and I never encountered any problems.
So the question is: what's changed that's making it behave like this?
As I mentioned, I hid the lights in the second visual, so you would see clearly that those weird reflections aren't caused by any lights on the scene but the HDRI itself. However when you move the hdri upwards/downwards those lights don't move, so it's extremely weird.
I tried to place the box to hide them, but as you can see it only made things worse.
I just need my scene to behave normally and get rid of those weird lights, but changing the HDRI at this point of the process is not an option.
Let me know if you need further explanation.
Also what would be the point of making it invisible for reflections and refractions, when I just want the box to be visible in the reflections?