I get the idea(tion) about fabric material; current fabric material is conceptually a bit different, more importantly - a base to grow further on. It covers the very core of fabrics, actual weave patterns (above, below) comprised of threads (made of plies, made of fibers). We have our own ideas what can be improved, but we don't want to make it half-scatter-half-pattern like thing. Current (other) tools give a very good room for added detail and functionality (e.g. scatter for random microfibers, pattern modifier for custom geo-modules etc.). One of the main points of this fabric mtl was to make the special kind of reflectivity and "anisotropy" of fabrics which is otherwise not achievable with other shaders. It is not so simple to control, but hopefully some good examples will be available soon.
I fully understand why this shader was made and it will definitely make my work easier.I have gone through all the existing properties one by one and they are all logical and easy to work with
I work with fabrics all the time and yes, a separate shader that allows me to convey complex visual properties of fabrics is exactly what I wanted. I'm just writing down my wishes.
In the current implementation, it basically repeats exactly what we can achieve with textures and geopatterns (mostly). Of the entire list of fabrics, only fabrics with dense fine pile on top of the weaved base remain something that is very difficult to achieve using physically correct methods. Scatters and ornatrix are difficult to manage (especially mapping the rotation of fibers) and they consume a lot of resources, so I'm asking for things that could also make our work easier.
And I am not writing about scatter and individual fibers at all, I am just mentioning the dense pile of which such fabrics consist and it is they that determine their overall appearance, so I believe that this can be realized with a shader and physical simplifications."Velvet properties" are something that is rarely found in the shader of any rendering engine and that will always cause difficulties in creating for 3D artists, and you could close this need. I am ready to provide full assistance in this. Thanks!