Hello everyone,
I'm having a persistent issue with the UDIM workflow in Corona 13 and 3ds Max 2025 that I haven't been able to solve after troubleshooting. I'm hoping someone might have an idea what's going on.
The Goal:
To use a UDIM texture sequence (BaseColor.1001.exr, BaseColor.1002.exr, etc.) on a single object
My Setup:
Corona Renderer 13 + Max 2025
Material: A standard CoronaPhysicalMtl.
Map: A Corona MultiMap is plugged into the Base Color channel.
Inside the Corona MultiMap, I've used "Batch load textures..." to load my BaseColor.1001.exr and BaseColor.1002.exr files.
The "Randomize by" mode is set to "Tile ID".
UVs: The model has an Unwrap UVW modifier. The UV shells are correctly laid out across the UDIM tiles—one shell is entirely within the 1001 space, and the other is entirely within the 1002 space.
It seems like Corona is simply not respecting the "Tile ID" instruction and is defaulting to the first map in the list for all UVs, regardless of their position. I've also tried unchecking 'Tile ID' still it renders only the 1001.exr texture on all mesh parts.
Has anyone encountered this specific behavior? Are there any obscure Object Properties, Render Settings, or known bugs in this version that could be causing this?
Thank you for your time and any help you can provide.