Author Topic: Corona&BlendMat&HDcache  (Read 2442 times)

2014-07-09, 17:59:42

lacilaci

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Hi, when I use blend materials then HD cache is not being computed for those materials...

Is this an expected behavior due to the fact that there is no real blend/layers material in corona and corona doesn't support standard blend, or should it get computed and this is a bug??

In first picture everything uses a default corona material and in the second every object has some standard blend material... In the first case there is a lot of hd cache precomputed but as long as there is a lot of blend materials in the scene I guess using hdcache makes no sense??..

2014-07-23, 16:27:41
Reply #1

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-06, 22:41:24
Reply #2

Jetboy

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Still does not work in 7 ((((

2014-08-07, 11:43:38
Reply #3

Ondra

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Well I said "fixed" on 23. 7. Alpha v7 was released 30.6.  Go figure.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)