Author Topic: Material vertex height blend  (Read 1552 times)

2025-07-27, 14:45:04

Elias2019

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Hi, is it possible to get a material blend between 2 objects in corona like this one in Unreal Engine?

Also is it possible to have a material blend in Y direction on one object?
« Last Edit: 2025-07-28, 00:45:28 by Elias2019 »

2025-07-27, 15:42:47
Reply #1

romullus

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Yes, it is possible to do similar thing in Corona. Use Corona layered material and and Corona distance shader to drive the transition between two materials. Attaching example of how it can look. Sorry, no setup screen - 3ds Max user here.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2025-07-27, 17:09:46
Reply #2

Elias2019

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Thanks Romullus, that's awesome result, I hadn't used this shader before.. and could the height blend be randomized? For example for scattered plants, so that the soil covered area doesn't look the same on multiple plants.

2025-07-27, 19:17:09
Reply #3

romullus

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Yes absolutely, distance scale can be driven by another shader, or texture. In my example above it is distorted by modified roughness texture of that same rock, so the sand material is blending with some variation instead of perfect gradient.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2025-07-27, 21:52:56
Reply #4

Elias2019

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Thanks for the answer, yeah I understand, you know I was also a Max user but I should see how can I achieve similar result in Cinema 4d, in blender I can easily get the best results for this purpose and totally height blend materials but the problem is that blender's native render engine lacks Corona light & shadow depth..