Author Topic: Sharing models with textures via .vrmesh between C4D and 3ds Max? Possible?  (Read 56 times)

Yesterday at 16:50:07

leo3d

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Hello Corona community,

I’m working with Cinema 4D and 3ds Max and often need to share 3D models with textures between both apps. I’ve tried exporting geometry as .vrmesh (V‑Ray proxy) from C4D and importing it into 3ds Max (and vice versa), but I can’t seem to transfer textured materials—only geometry appears correctly.

According to Chaos documentation, .vrmesh does include texture channels, material IDs, UVs, normals, etc.. In theory, it should embed all data needed for rendering in both C4D and Max
But in practice, when I load the proxy in Max, the textures/materials aren’t applied—rendered surfaces appear blank or grey.

So I’m wondering:

Is there a technical reason .vrmesh doesn’t transfer materials/textures between C4D and Max?

Has anyone found a workaround (e.g. export/import settings, naming conventions, proxy scene files, something else)?

Or is the expected workflow actually to export a .vrscene or another format instead?

Any insight, advice, or example workflows would be much appreciated!

Thanks in advance 😊

Yesterday at 17:09:46
Reply #1

TomG

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There's nothing created specifically to do this - but Corona now does have export to vrscene for Vantage, and it has load vrscene for Enscape. Therefore it MIGHT be possible to use the first to save a vrscene, and the second to load it - but do keep in mind the "subset" of vrscene capabilities created for both was for a very specific reason, ie to send to Vantage specifically, and to load from Enscape specifically. You can try it and see though ;)

EDIT I will add, in case it is not clear from the above, that "save from C4D and load into Max (or vice versa)" is neither an intended nor supported workflow for these functions :) If it works, even to some extent, then bonus, and if it doesn't work, it is NOT a bug or issue.
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