Hello Corona community,
I’m working with Cinema 4D and 3ds Max and often need to share 3D models with textures between both apps. I’ve tried exporting geometry as .vrmesh (V‑Ray proxy) from C4D and importing it into 3ds Max (and vice versa), but I can’t seem to transfer textured materials—only geometry appears correctly.
According to Chaos documentation, .vrmesh does include texture channels, material IDs, UVs, normals, etc.. In theory, it should embed all data needed for rendering in both C4D and Max
But in practice, when I load the proxy in Max, the textures/materials aren’t applied—rendered surfaces appear blank or grey.
So I’m wondering:
Is there a technical reason .vrmesh doesn’t transfer materials/textures between C4D and Max?
Has anyone found a workaround (e.g. export/import settings, naming conventions, proxy scene files, something else)?
Or is the expected workflow actually to export a .vrscene or another format instead?
Any insight, advice, or example workflows would be much appreciated!
Thanks in advance 😊