Author Topic: Siding Texture – Undefined Batten – Displacement Issue  (Read 135 times)

Yesterday at 02:04:40

Tonleal

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Hello everyone,

I'm having a recurring issue with batten definition in siding textures. Because of this, I usually prefer to model the board and batten manually rather than rely on textures.

This time, I acquired a texture that seemed perfect — but the problem persists: the batten lacks definition and appears distorted, often forming a kind of "Z" shape, even when I remove the normal map.

The displacement map also fails to provide sufficient definition for the battens, and I can’t reduce the displacement too much since I still need to maintain the volume.

What could be causing this?

Attached is an image showing how the texture should look — much more defined than what you see in my render (white version).


Yesterday at 11:39:31
Reply #1

davetwo

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stupid question - have you adjusted Dispacememt screen size? If its at the default setting it may need to be reduced to 1 or .5 for the  displacement to stop stepping. (Performance tag of corona settings)

Yesterday at 15:00:54
Reply #2

romullus

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I think that's perfect example where using Corona pattern would make more sense than using displacement.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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Today at 04:25:18
Reply #3

Tonleal

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stupid question - have you adjusted Dispacememt screen size? If its at the default setting it may need to be reduced to 1 or .5 for the  displacement to stop stepping. (Performance tag of corona settings)

Yes I did, didnt solve. But it happens with the corona native siding materials too, I thought it was a commom problem for everyone who tried to apply it.

Today at 04:27:10
Reply #4

Tonleal

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I think that's perfect example where using Corona pattern would make more sense than using displacement.

I will try it, thanks. But considering that even with the native corona siding materials I have this same issue I thought it would be something easier to solve :(