Hi everyone,
I'm looking for some advice from the community on the most efficient way to apply multiple materials to a single mesh in 3ds Max — specifically for a terrain.
My goal is to have full control over different zones of the mesh with different materials (grass, gravel, rock, etc.), each with its own texture scale.
I come from Cinema 4D, I used to stack multiple material tags and control blending with vertex maps, which worked quite ok.
In 3ds Max, I’ve tried using Corona Layered Material, but I’m running into issues with controlling texture scales individually. It seems a bit clunky for this purpose, and I wonder if I’m missing a better workflow.
Does anyone have tips or suggestions? Maybe a better material setup or a modifier-based workflow?
Thanks so much in advance for any help!