Hi everyone!
I’m using Corona in Cinema 4D and I’m trying to figure out the right way to use the Mapping Randomizer with a material that has Diffuse, Normal, and Roughness maps.
I want the randomization (using a Cloner) to apply to all three textures the same way — so the variations look consistent across the surface. Right now, only the Diffuse gets randomized, and the other maps stay fixed, which looks weird.
I tried adding separate Mapping Randomizer shaders to each map, but even with the same seed, they don’t seem to stay in sync. I also noticed that the Bitmap shader doesn’t have any UVW input when using the regular material editor.
So… what’s the best way to set this up? Do I need to switch to Node Materials? Should I use one Randomizer node for all textures? Or is there another trick to keep everything aligned?
Would really appreciate any tips or examples — thanks a lot!
Alessandro