Author Topic: Rug rendering  (Read 503 times)

2025-06-16, 18:01:32

pjividen

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Hello All,

I've been trying to troubleshoot the best method of recreating this multi-pile rug design pattern. I have used a variation of methods: corona displacement modifier, and Hair and fur modifier and haven't had any great results. Help would be appreciated!

 see attached reference.




2025-06-16, 20:19:19
Reply #1

dj_buckley

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Forest Pack (or Corona Scatter) using a map to drive the height?

2025-06-20, 00:52:55
Reply #2

pjividen

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I created uv custom map that I placed in the the Surface scattering tab, but appears to bunch up the fibers vs creating a height difference.
Do you know where I would place the map to control the height?


Best,

Phillip

2025-06-20, 09:07:50
Reply #3

dj_buckley

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I don't use Chaos scatter but you want to be looking for a Scale option in particular the Z axis

2025-06-20, 10:28:45
Reply #4

maru

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You can use a map to drive instance height. Tooltip under the "map" says that blue is for Z axis, so we need that.

Alternatively, you could use the new Scatter feature Clusters > Instance color to map. This way you can scatter taller strands on color 1 and shorter strands on color 2.
Marcin Miodek | chaos-corona.com
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2025-06-20, 12:07:33
Reply #5

romullus

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You can also look at feature to simulate bent strands under tables, chairs and other objects. Chaos Scatter is becoming really versatile tool.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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Yesterday at 21:14:49
Reply #6

pjividen

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can I ask what method you used to model the rug strands/clusters?   I just instanced a cylinder and obviously looks more like sandpaper than carpet.