Hello! The goal is to achieve the same anisotropy effect as in the reference.


I made a midpoly model for medium- and long-range plans.

UVW unwrapping


I'm assigning the Corona PhysicalMtl with the brushed aluminum preset.


The glare is radial by default. This is not satisfactory.

Switching local axes to UVW coordinates

Even in the preview of the material, an artifact in the form of a ladder appears.

This was alarming, but the result seemed to be similar to the truth.

You can see a staircase of some sort in the glare. Upon closer inspection, I noticed some breaks in the reflections in the area of the seams.

I applied Turbosmooth. The effect is stronger now.

In general, I hope I have described the problem thoroughly. The goal is to achieve the same glare as in the reference. Perhaps someone who has encountered this problem before can share a solution, or maybe there is another way to achieve such an elongated glare. Thank you for your attention to my question.
I have attached a file containing a teaspoon model in FBX format.