Can you let us know the error that C4D closes with, and send us the scene (best done via ticket at
https://support.chaos.com/requests/new), and any generated minidump, see
https://support.chaos.com/hc/en-us/articles/4648898278545-How-to-report-issues-C4D for where to find / how to capture one of those.
While the material set up looks a little odd, it should have no effect on render times because it's mapped and the value being sent in from the map is zero. I tested rendering with it as the material comes in (nothing in the scene but a plane, sun sky, and these jugs) and it was 11s, and I then disabled SSS in the material, and render time was 11s. I then re-enabled SSS and removed the (empty/black/zero) mixture shader map leaving the Fraction at 100% now rather than zero, and render time was 38s. I changed Fraction to 0%, and render time was 11s. So basically a Fraction of zero is the same as not having the SSS block enabled in the shader.
This means it should not be causing you a slowdown. And of course, it shouldn't be causing a crash either, and indeed I was able to change the SSS for these objects just fine :) I am on Windows I should note.