Author Topic: Shared shader still broken  (Read 390 times)

2025-05-27, 12:28:11

John_Do

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Could you fix it once and for all ? Thanks !

2025-05-27, 13:30:25
Reply #1

Avi

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Hi,

Thanks for the gif, but I am not 100% sure what problem you are referring in the gif you have shared? Can you let us know what you are trying to do, what is the expected result and what is currently not happening? Is it something that worked before but now it does not work? Is it only with Corona or does it work fine in another render engine?
« Last Edit: 2025-05-27, 14:27:39 by Avi »
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2025-05-27, 14:58:56
Reply #2

John_Do

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Hi,

I'm switching from the native C4D Bitmap Shader to a Corona Bitmap. Works fine when the shader is connected to only one output, but in the case where the shader has multiple parents like in my example, the command break and is not able to reproduce the initial shader graph / hierarchy.

Expected behavior :


2025-05-27, 20:38:57
Reply #3

Avi

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Hi,

Thanks for additional info. I was able to repro this issue on my end and have logged it in our system to be further reviewed by our devs.

(Report ID=CC4D-1012)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us