Are you 100% sure that it also happens when rendering on a single local machine?
Could you share the material setup for the carpaint? Asking because it looks like the noise is pretty much uniform on all other objects/materials.
Lastly, as Romullus noted, this could be one of the adaptive samplers/solvers. You could try the following:
1. Enable Development/experimental stuff rollout -
https://support.chaos.com/hc/en-us/articles/45285231955372. Go to the Performance tab and scroll down to Development/experimental stuff
3. Under "Lights" find "Adaptive light solver" and disable it - check if the issue is still there; if yes - enable the option back!
4. Also under "Lights" find "Enviro sampler" and change it to "NormalDep Compensated" - check if the issue is still there; if yes - switch back to "Adaptive sampler"!