Author Topic: Bedroom Lighting – Day & Night Mood  (Read 647 times)

2025-05-23, 20:30:22

marche3d

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This is a practice scene I worked on — a simple bedroom setup. I intentionally kept the scene minimal to focus entirely on achieving the best possible lighting and realism, really pushing my skills to the limit.

I used 3ds Max for the 3D modeling and Corona for the rendering, then moved to Photoshop and Nik Color Efex for post-production. I also created an animation in After Effects using LightMix passes, and finalized the video in Premiere.

For the natural daylight, I used an HDRI that I modified to achieve the desired look. For the nighttime scene, I adjusted a Corona Sun to mimic the cool tone of full moonlight.
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2025-05-26, 14:54:55
Reply #1

maru

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Congratulations on completing your projects and pushing your skills to the limit, however there are definitely some weak points in your images, which could be improved:
- If one of your goals was to achieve ultimate realism, there there is one "entity" in this scene, which ruins realism. And it's in the very center. ;)
- The images aren't rendered to a good enough quality. We can see noise in some places and aggressive denoising in other.
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2025-05-26, 18:13:59
Reply #2

marche3d

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Yes, I know that Evermotion cat didn’t turn out great — I tried fixing it with AI but couldn’t get good results… Actually, the original renders are really clean and sharp, I rendered them with around 2–3% noise (can’t remember exactly), but then I tried adding noise in post to make them feel more photographic, like the kind you get with high ISO settings, just to avoid that overly perfect CGI look. But yeah, it didn’t work out as planned — you're right, it does look more like CGI noise than real photographic grain. I’ll definitely try a different approach next time. Thanks a lot for the feedback!
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2025-05-26, 18:19:10
Reply #3

marche3d

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I’ve actually made another version without the Evermotion´s cat, but the original images are very heavy to upload. I’ll keep working on it and trying to improve my skills — thanks a lot for the feedback! :)
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2025-05-26, 19:19:21
Reply #4

romullus

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OMG, it's a freaking tiger! :]

Actually, the original renders are really clean and sharp, I rendered them with around 2–3% noise (can’t remember exactly), but then I tried adding noise in post to make them feel more photographic, like the kind you get with high ISO settings, just to avoid that overly perfect CGI look. But yeah, it didn’t work out as planned — you're right, it does look more like CGI noise than real photographic grain. I’ll definitely try a different approach next time. Thanks a lot for the feedback!

I think it's because the images are heavily oversharpened. Maybe try to add coarser noise and sharpen less - should look more natural and pleasing to eyes.
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2025-05-26, 19:31:15
Reply #5

marche3d

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Thanks a lot for the advice, I'll try it :)
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2025-05-28, 20:42:21
Reply #6

marche3d

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Today, some renders I worked on (with a few tweaks) were featured in a local architecture magazine, both printed and online, along with an article I wrote sharing tips for interior renders.
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