Author Topic: Realtime vs Offline: Corona render vs D5 Comparison  (Read 390 times)

2025-05-22, 16:22:43

tolgahan

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Hi everyone,

I’m starting this thread to share a side-by-side comparison between D5 Render and Corona Renderer, using the same architectural scene rendered in both engines.

The goal is not to declare a "winner", but to explore how these engines handle:

Lighting & shadows

GI & reflections

Material realism

Edge sharpness / aliasing

Rendering time & workflow speed

🖼 I’ll be rendering identical camera angles and lighting setups in both engines.

I’m using:

Corona 12 (3ds Max)

D5 Render 2.x (with RTX acceleration)

Any feedback, technical insights or questions are welcome. I believe this could help others who are torn between realtime and offline workflows in professional archviz projects.



Imagination is more important than knowlege

2025-05-22, 22:43:55
Reply #1

Aram Avetisyan

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That is a good initiative.

If possible, please try including Vantage in comparison too - there is a very wide support of Corona maps and materials with the live link or export.

And if you are really into it, you can try Envision too ;)
You can export the Corona scene to .vrscene and import it to Envision.

If rendering (maybe raw export/import, and little currection-setup too?) times are included, it will be a great comparison!
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-05-22, 22:48:33
Reply #2

tolgahan

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Hi everyone,
We’ve been testing both Corona Renderer and D5 Render on the same architectural scene, using identical camera angles, lighting, and geometry.

🖼️ The images below show a direct comparison between the two engines.
We are not focusing on technical specs here, but rather on:

visual feeling,

atmosphere,

and what the client might actually perceive.
« Last Edit: 2025-05-22, 23:26:39 by tolgahan »
Imagination is more important than knowlege

2025-05-22, 22:53:37
Reply #3

tolgahan

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That is a good initiative.

If possible, please try including Vantage in comparison too - there is a very wide support of Corona maps and materials with the live link or export.

And if you are really into it, you can try Envision too ;)
You can export the Corona scene to .vrscene and import it to Envision.

If rendering (maybe raw export/import, and little currection-setup too?) times are included, it will be a great comparison!


Thanks again for the input — I see your point about Vantage and Envision.

At this stage, my main focus is on testing production pipelines that are fully self-contained, meaning the renderer must handle the entire process:

material creation,

lighting setup,

asset integration,

and final output — within the same environment.

That’s why I’m currently comparing Corona and D5 Render directly — both are (in different ways) full rendering ecosystems.
Vantage is a great real-time preview tool, but it still heavily depends on the V-Ray/Corona environment for scene setup.

So for now, I’ll stick with these two for clarity and efficiency. But I appreciate the Vantage reference — it’s clearly evolving as a solution.
Imagination is more important than knowlege