I am running IR and after moving some geometry (randomly, not specific objects) the VFB gets stuck on the Geometry phase which seems to go up indefinitely. Stopping the IR causes Max to freeze and requires force close.
It probably has to do with some specific geometry in the scene but I thought I'd share the problem in case someone has faced something similar.
Also, why does the Geometry phase need to finish so that you can stop IR? Stopping IR while calculating geometry is something that has been requested from 2018-2019, from wht I found on the forums.
Corona 11 (Hotfix 2), 3ds Max 2024