Hi everyone! I need a hand because I’ve been banging my head on this for a while now.
I noticed a strange effect on objects with displacement applied, and after doing a test on a native C4D cube (so no weird meshes), the issue still shows up and I can’t figure it out.
It looks like the displacement isn’t being applied along the face normal, but rather at an angle or something like that.
I’m attaching some screenshots that I hope will help clarify the issue. In one of them, I applied the same texture used for displacement also in the diffuse channel, just to show that they don’t align.